Mirana Guide, Build & Strategy - Priestess of the Moon (PotM) Guide. One of the most pick/ban hero on the competitive games. Let's check Mirana Nightshade the Priestess of the Moon.
A matriarch and high priestess of Elune's blessed order, Mirana Nightshade serves as a light in darkness for the front line of the Sentinel ranks, raining arrows and falling stars alike upon the shambling undead masses of the Undead Scourge, while her very presence is said to be so holy that it melts away the fatigue of nearby allies, giving them greater haste on the battlefield. In times of need however, she can fade herself and others around her into the safety of invisibility, making her a potent supporter matched by few.
Mirana Nightshade
Mirana is among few other heroes a character who needs practice and timing before she can be mastered thus making her harder to play than most other heroes but it's also makes available to spend much more time and games on to learn. Given the fact that she needs a lot of practice to control properly it also makes it much more fun to play her, especially when you reach the level where your enemy roars in despair and accuses you for having maphack and aimbot.
Pros
- Dominant throughout the entire game.
- High nukes and excellent lane and ganking capabilities.
- Has an escape mechanism that also gives you a good buff.
- Has a global spell that often turns out to be really effective and helpful.
Cons
- Has low health.
- Takes much practice to master intentionally.
Strength - 17 + 1,85
Agility - 20 + 2,75
Intelligence - 17 + 1,65
Attack range of 600.
Movement speed of 300.
Level 1 information:
- Health: 473
- Mana: 221
- Damage: 38-49
- Armor: 1,8
- Attack Speed: 1,42 sec.
Level 25 information (without any worn items):
- Health: 1689
- Mana: 988
- Damage: 104-115 +20
- Armor: 11,2 +2,8
- Attack Speed: 0,83 sec.
Abilities
Starfall
Calls down a wave of meteors to damage each nearby enemy. If enemy is farther than 600 range, it has a 60% chance to still hit him. One random enemy unit within 200 aoe will get hit again for half the damage.
Level 1 - 75 damage per wave.
Level 2 - 150 damage per wave.
Level 3 - 225 damage per wave.
Level 4 - 300 damage per wave.
Cooldown: 12 seconds.
Mana cost: 100/120/140/160.
Comment: An excellent damage tool as well as farming and pushing ability. This spell will mostly not be used to farm in the beginning, but later it's doing a great deal capping you a lot of creep kills and it also pushes really good. Throughout the game, but especially early on, Starfall is a great damage device. If you can get up on a lone hero (e.g. in the forest), hitting one twice with this is imbalanced.
Useful information: The random enemy unit within 200 aoe includes corpses, so if you cast it around a lot of dead people, hoping that Starfall will hit someone a second time can be rather naive.
Elune's Arrow
Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds.
Level 1 - Deals 90 damage.
Level 2 - Deals 180 damage.
Level 3 - Deals 270 damage.
Level 4 - Deals 360 damage.
Cooldown: 25 seconds.
Mana cost: 100.
Comment: This skill is where it gets complicated to play Mirana. Basically you click on the ground and an arrow launches, just like throwing a shockwave. The arrow flies for a great distance and stuns and damages the first target it collides with. This mean you might hit a wrong target or not hit anything at all. This is definatly not like throwing a Storm Bolt. On the other hand, it has a great damage and a crazy stun. If you hit someone on almost max distance, they will be stunned for 5 seconds from one single nuke. This skill, when mastered, is absolutely crazy and it's your main gate to all your kills, ganks and kills setups. Without mastering Elune's Arrow, Mirana is not a very fun nor good hero to play.
Useful information: The arrow flies 2600 range which is more than enough to hit distant targets. The stun duration is, as described, 0,5-5 seconds. The duration increases with 0,5 second by each 150 range the arrow travels and at a 1500 range (just about 60% of the full distance) it stuns for the maximum 5 seconds. This means that you don't have to hit your target from a maximum distance in order to stun it the longest. A mediocre arrow shot can also reach its full duration. It's not easy to use and sometimes it might seem even easier to hit a target farther away than a hitting target being very close.
Leap
Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Movement and Attack Speed bonus lasts 10 seconds.
Level 1 - 400 range. 4% speed increase.
Level 2 - 450 range. 8% speed increase.
Level 3 - 500 range. 12% speed increase.
Level 4 - 550 range. 16% speed increase.
Cooldown: 40/35/30/20 seconds.
Mana cost: 40/35/30/20.
Comment: Leap - Mirana's very reliable escape mechanism. Besides of it working just like a blink (with a slightly shorter range and a little longer cooldown) it gives you an excellent movement and attack speed buff. Not only to yourself but also your teammates around you. This means it can be used as an excellent escape device, it can be used for chasing and for buffing up your opponents in i.e. a team combat.
Useful information: The Leap is an activated-when-clicked ability, which it has no target. When you click it, Mirana leaps forward in her current facing angle. So if you want to leap somewhere, try to face that angle and then leap. Misleaping is common but can be quite dangerous.
Moonlight Shadow (Ultimate)
Turns Nightshade and all allied heroes invisible. If Invisiblity is broken, it gets restored after the fade time during the shadow duration.
Level 1 - Lasts 7 seconds. 2.5 second fade time.
Level 2 - Lasts 9 seconds. 2 second fade time.
Level 3 - Lasts 11 seconds. 1.5 second fade time.
Cooldown: 160 seconds.
Mana cost: 200/250/300.
Comment: A global invisibility for you and your allies. It's maybe not the strongest invisibility due to its duration and fade time (the time before you turn completely invisible), but it can be quite handy in many different situations. Set-ups, initiations, ganks, positioning, scouting and whatsoever. Most common is using it to escape though or avoiding getting initiated by strong aoe stun enemies (Tidehunter, Magnataur, Puck, Axe etc.).
Useful information: If it didn't appear clearly enough from the description, an hero will turn invisible again should he break it, if the duration of Moonlight Shadow is still active. The fade time is also important to remember because the enemies will still see you for 2.5/2/1.5 seconds after you've used the ability and/or have broken it. It's not an instant invisibility like Wind Walk or Vendetta for instance.
Skill order
Level 1 - Starfall
Level 2 - Elune's Arrow/Leap
Level 3 - Elune's Arrow/Leap
Level 4 - Starfall
Level 5 - Starfall
Level 6 - Elune's Arrow
Level 7 - Starfall
Level 8 - Elune's Arrow
Level 9 - Elune's Arrow
Level 10 - Leap
Level 11 - Moonlight Shadow
Level 12 - Moonlight Shadow
Level 13 - Leap
Level 14 - Leap
Level 15-24 - Stats
Level 25 - Moonlight Shadow
Item Build
1. Boots of Travel
2. Butterfly
3. Mjolnnir
4. Buriza-do Kyanon
5. Eyes of Skadi
6. Heart of Tarrasque
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